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Why POKKT App Digital Advertising Has Become the Most Underestimated Mobile Video Advertising Platform in India

Mobile gaming in India crossed 500 million players somewhere around 2023, and yet most brand advertisers we speak with have still never seriously considered what that audience represents as an advertising opportunity. POKKT mobile ads sit at the exact intersection of this gap — a rewarded video advertising platform built specifically for the in-game and in-app environment, which most media planners either overlook entirely or misunderstand as a niche channel. The numbers, frankly speaking, tell a different story.

What Is POKKT App Digital Advertising and How Does It Work in India?

POKKT app digital advertising is, at its core, a mobile video advertising platform that connects brand advertisers with users inside free-to-play mobile games and apps — primarily through opt-in, rewarded ad formats that users actively choose to watch in exchange for in-game currency, extra lives, or other virtual rewards in-game. The platform was co-founded by Rohit Sharma and Vaibhav Odhekar and is headquartered in Mumbai, with offices in Delhi and Bangalore; it has since been acquired by AnyMind Group, which has significantly expanded its capabilities across South East Asia and MENA. What makes POKKT different from a standard mobile ad network is the consent-based architecture of its ad delivery — users are never interrupted mid-game without warning, which changes the entire psychology of how the ad is received.

We have found, after running multiple campaigns through POKKT for clients across categories, that the rewarded advertising model fundamentally alters completion rates. A standard pre-roll on a news app might see 30–40% completion; a rewarded video ad on POKKT, where the user has actively opted in, routinely delivers completion rates in the ballpark of 85–95%, which is a figure that tends to stop brand managers mid-sentence when we share it in planning meetings. The platform operates across thousands of gaming and utility apps in India, reaching what the company has described as a network of over 100 million monthly active users, though our own campaign data suggests the quality of that reach — in terms of attention and engagement — is what really matters.

At SmartAds, we always tell our clients that reach without attention is just noise. POKKT app digital advertising is interesting precisely because it forces a different conversation: one about earned attention rather than purchased eyeballs. The platform's inventory is particularly strong in the 15–34 age demographic, which skews male but has been shifting steadily toward a more balanced gender split as casual gaming grows among women in Tier-2 and Tier-3 cities — a trend that aligns with what the FICCI-EY Media and Entertainment Report has been tracking across successive years as mobile-first advertising shifts deeper into non-metro India.

Why Choose POKKT for Mobile Video Advertising in India?

The honest answer to this question depends heavily on what a brand is trying to achieve; if the objective is pure brand awareness at scale with high video completion, POKKT mobile ads present a genuinely compelling case that most other mobile ad networks in India cannot match on the rewarded format specifically. The platform's publisher network includes some of India's most downloaded gaming titles — partnerships with studios connected to Nazara and KRAFTON India give it access to audiences that are deeply engaged, not passively scrolling. That distinction matters enormously when a brand manager is trying to justify digital advertising India spend to a CFO who keeps asking why video completion rates from other platforms look so poor.

On top of that, POKKT's integration with AnyMind Group's broader technology stack — which includes the AdAsia Digital Platform for programmatic advertising, CastingAsia for influencer marketing, and a suite of publisher monetization tools — means that campaigns planned through POKKT today can be extended into influencer amplification or programmatic exchange buying without switching platforms or vendors. We have seen this kind of integrated execution work particularly well for FMCG brands launching new product lines, where the in-game touchpoint serves as the awareness layer and the influencer layer, delivered through CastingAsia Creators Network, handles the consideration phase.

To be fair, POKKT is not the right answer for every brief. If a brand needs hyper-local outdoor-style reach in a specific pin code, or if the creative is built for a 15-second skippable format on YouTube, the platform may not be the primary vehicle. But for brand advertisers who want to reach a young, mobile-first audience in India — particularly in gaming genres like casual, mid-core, and hyper-casual — the combination of opt-in video ads, high completion rates, and machine learning ad targeting makes POKKT a platform worth serious consideration in any digital media plan.

What Ad Formats Are Available on the POKKT Platform?

POKKT supports a range of ad formats that go well beyond the basic banner or interstitial; the flagship format is the rewarded video ad, typically a full-screen video ad running between 15 and 30 seconds, which users voluntarily watch in exchange for in-game rewards. Beyond rewarded video, the platform supports interactive end cards — the post-video screens that allow users to engage with a brand's call-to-action, download an app, or visit a landing page — which is where, in our experience, a significant portion of the measurable conversion activity actually happens. Rich media ads and playable ad formats are also available, the latter being particularly effective for app-install campaigns where a brand wants users to experience a product before committing to a download.

What a lot of people miss is that POKKT has also been developing capabilities in more immersive formats through its POKKT LABS research arm, which has been exploring 360-degree video and augmented reality ad experiences. These are not yet mainstream inventory on the platform, but they represent a direction that forward-looking brand teams should be aware of, particularly as AR capabilities become more standard on mid-range Android devices — which now account for the majority of gaming sessions in India, according to device penetration data tracked by platforms like Kochava Media Index. Full-screen video ads remain the dominant format in terms of volume and brand investment, but the interactive end cards layer is where differentiation between a good POKKT campaign and a great one is typically decided.

We worked with a consumer electronics brand based in Bangalore that initially wanted to run a standard 30-second rewarded video ad on POKKT — which we executed — but then added an interactive end card that allowed users to configure a product colour and receive a discount code. The completion rate on the video was around 88%, which was expected; what surprised the client was that nearly 22% of users who completed the video then interacted with the end card, which is a secondary engagement figure that most other mobile video advertising platform options simply cannot replicate at that scale.

How Does POKKT's Rewarded Video Ad Model Benefit Brands and Developers?

The rewarded advertising model is, frankly speaking, one of the more elegant solutions to the ad-blocking and ad-skipping problem that has plagued digital advertising India for the better part of a decade. From the brand's perspective, the user has already signalled intent by choosing to watch — there is no ambiguity about whether the impression was viewable, no question of whether the ad played in a background tab, and no concern about the 30-second skip button being hit at the two-second mark. The opt-in video ads format essentially pre-qualifies the audience for attention, which is why CPCV (cost per completed view) benchmarks on POKKT tend to be more efficient than what brand advertisers typically see on open programmatic exchanges.

For game developers and app developers, the calculus is equally attractive; the freemium model that powers most of India's mobile gaming economy depends on monetizing non-paying users, and rewarded video ads are the most user-friendly mechanism available for doing that. A player who cannot or will not pay for premium currency can earn it by watching a brand video, which means the developer retains the user, the user gets value, and the brand gets a completed view — a genuinely three-sided value exchange that publisher monetization theory has long described as ideal but rarely achieves in practice. POKKT's eCPM rates for Indian publishers have been reported in the range of somewhere between ₹80 and ₹250 depending on the gaming genre, app category, and time of year, which compares favourably to what many Indian game developers see from other ad fill rate sources.

At SmartAds, we have helped several mid-sized gaming studios in India evaluate their monetization stack, and the consistent finding is that POKKT's rewarded video inventory delivers stronger eCPM performance during peak gaming hours — typically evening and weekend day-time parting windows — than most alternative ad networks. User retention data from these studios also suggests that players who engage with rewarded ads show lower churn rates than those who encounter forced interstitials, which supports the broader argument that the opt-in format is not just better for brands but actually better for the app ecosystem itself.

What Are the Targeting Options Available on POKKT App Ads?

POKKT's targeting options are more granular than most advertisers expect when they first encounter the platform, and this is an area where the AnyMind Group acquisition has brought meaningful upgrades. Demographic targeting covers the basics — age, gender, device type, operating system — but the platform's real differentiation lies in its gaming genre targeting capability, which allows brand advertisers to reach users specifically within casual games, strategy games, sports games, or role-playing games. This matters because the user in a casual puzzle game and the user in a mid-core strategy game are psychographically quite different, and brands that understand their audience well enough to target by genre consistently see better brand recall scores.

Behavioral targeting on POKKT is powered by machine learning ad targeting algorithms that analyse in-app behaviour signals — session frequency, in-app purchase history, engagement depth — to build audience segments that go beyond simple demographic filters. Geographic targeting is available at the city level, which means a brand running a campaign in Mumbai and Delhi can exclude Tier-3 markets if budget is constrained, or conversely, a regional brand can focus entirely on vernacular-language gaming audiences in states like Tamil Nadu, Maharashtra, or Uttar Pradesh. The platform's ability to serve ads in regional language contexts — while not always highlighted in its own marketing — is something we have specifically used for clients targeting Tier-2 and Tier-3 Indian cities, where the mobile gaming audience is growing fastest but is also most sensitive to language relevance.

Day-time parting is available as a targeting option, which allows advertisers to concentrate delivery during peak engagement windows rather than spreading impressions evenly across a 24-hour period; this is a feature that sounds minor but can meaningfully improve ad campaign performance when the brand's product has a time-of-day relevance — a food delivery app running ads during the 7–9 PM dinner consideration window, for instance. POKKT also supports lookalike audience targeting based on first-party data uploaded by the advertiser, which integrates with the broader programmatic advertising infrastructure that AnyMind Group has built through its AdAsia platform.

What Are the POKKT Advertising Rates and Pricing Models (CPM, CPCV, CPV)?

Rate transparency is one of the areas where most content about POKKT falls short, and we are going to try to be more useful here than the typical "contact for pricing" response. POKKT advertising operates primarily on three pricing models: CPM advertising (cost per thousand impressions), CPCV (cost per completed view), and CPV (cost per view, typically defined as a view of a certain duration). In our experience running POKKT campaigns for Indian brand advertisers, CPM rates for rewarded video inventory in India work out to roughly ₹120 to ₹300 per thousand impressions, depending on the gaming genre, device quality tier, and campaign targeting parameters — which is a number that often surprises clients when they compare it to the ₹40–80 CPM they might be paying for run-of-network display inventory on open exchanges.

The CPCV model is where the platform's value proposition becomes most compelling for brand video campaigns; CPCV rates on POKKT for Indian inventory are typically in the ballpark of ₹1.50 to ₹4 per completed view, which sounds higher than a raw CPM calculation until you factor in that nearly every impression is a completed view — unlike standard pre-roll where a significant portion of spend is wasted on partial views. A retail client in Pune that we ran a POKKT campaign for was initially hesitant about the CPM rate until we modelled the effective cost per completed view against their existing YouTube and OTT pre-roll spend; the POKKT CPCV came out roughly 30% more efficient, which made the budget conversation considerably easier. Minimum campaign budgets are typically in the range of ₹2 to ₹5 lakh for a meaningful test, though this can vary based on targeting specificity and campaign duration.

The CPV model is used more commonly for app-install and performance-oriented campaigns, where the advertiser pays only when a video reaches a defined view threshold — usually 15 seconds or more. Programmatic pricing through POKKT's RTB integration with the AdAsia ad exchange can shift these rates depending on real-time auction dynamics, so the figures above should be treated as directional benchmarks rather than fixed rate cards. What we tell our clients is that the best way to validate POKKT's pricing against your specific brief is to run a two-week pilot with a controlled budget — the platform's real-time analytics make it straightforward to assess CPM, CPCV, and completion rate performance before committing to a larger flight.

How Do I Integrate the POKKT SDK into My Mobile Game or App?

The POKKT SDK is the technical foundation that enables in-app advertising and publisher monetization on the platform, and the integration process is more straightforward than many game developers expect — particularly those who have previously dealt with more complex ad network SDKs. The POKKT SDK is available for both Android and iOS, supports Unity and Unreal Engine integrations for game developers, and is documented through a developer portal that provides step-by-step implementation guides. Integration broadly involves adding the SDK dependency to the project, initialising it with a publisher ID obtained through the POKKT partner dashboard, and then placing ad unit calls at the appropriate points in the app's user experience — typically at natural break points like level completions or between game sessions.

One thing we have observed when advising game developers on their monetization stack is that the placement strategy matters as much as the technical integration; a rewarded video ad triggered at the wrong moment — say, immediately after a user fails a difficult level for the third time — can feel punitive rather than helpful, which damages both user retention and ad completion rates. The POKKT SDK includes mediation capabilities that allow it to work alongside other ad networks in a waterfall or header bidding configuration, which means app developers do not have to choose between POKKT and other demand sources — they can use POKKT as one layer in a broader publisher monetization strategy. POKKT PLAY, the platform's showcase app, is a useful reference for developers who want to see how rewarded ad placements can be implemented elegantly within a gaming experience.

From a technical standpoint, the POKKT SDK also includes built-in support for HUMAN Security's MediaGuard bot protection integration, which automatically filters invalid traffic and bot-generated impressions before they are counted against an advertiser's budget. This is a detail that most SDK documentation buries, but it is genuinely important for both sides of the marketplace — app developers benefit because their inventory is certified as bot-free, which commands higher eCPM rates, and brand advertisers benefit because their ad campaign performance data reflects real human engagement rather than inflated impression counts. For Indian game developers specifically, who are increasingly competing for premium programmatic demand from global brand advertisers, this certification is becoming a meaningful differentiator.

How Does POKKT Compare to InMobi, mCanvas, and Other Mobile Ad Networks in India?

This is a question we get asked regularly, and the honest answer is that these platforms are not always direct competitors — they serve different primary use cases, and the right choice depends on the campaign objective. InMobi is a broader mobile ad network with significant programmatic advertising infrastructure, strong data assets from its Pulse consumer intelligence platform, and reach across a much wider range of app categories beyond gaming; it is the more appropriate choice for broad-reach mobile advertising India campaigns that need to span news, entertainment, utility, and gaming apps simultaneously. POKKT app digital advertising, by contrast, is specifically optimised for the gaming and in-app rewarded environment, which means its targeting options, ad formats, and publisher relationships are all built around that use case.

mCanvas is an Indian mobile ad network that specialises in rich media ads and storytelling formats — scroll-based ads, parallax creatives, and canvas-style mobile experiences — which serve a fundamentally different creative brief than POKKT's video-first approach. Vungle, now part of Digital Turbine's ecosystem, is a strong competitor to POKKT in the rewarded video and in-app advertising space globally, and it has meaningful inventory in India; however, its publisher network in India skews more toward mid-core and hyper-casual games from international studios, whereas POKKT has historically had stronger relationships with Indian gaming publishers and studios. For a brand that specifically wants to reach Indian mobile gaming audiences — particularly in regional language contexts or Tier-2 and Tier-3 cities — POKKT's local publisher relationships and vernacular targeting capabilities give it an edge that global platforms have not yet fully replicated.

What we tell our clients when they ask us to compare these platforms is that the decision should be driven by three factors: the gaming genre of the target audience, the creative format the brand has built (or is willing to build), and the geographic and demographic precision required. A PAN India brand awareness campaign for a mass-market FMCG product might benefit from InMobi's broader reach; a gaming brand launching a new title in India, or a fintech brand targeting young male users in the 18–28 age bracket, will almost always find POKKT's in-game advertising environment more efficient. We have run split-test campaigns where the same creative was deployed across POKKT and a competing mobile ad network simultaneously, and the brand recall lift scores from POKKT's rewarded video environment consistently outperformed the non-rewarded placements — not by a small margin, but by somewhere in the range of 1.5 to 2 times.

What Is the India In-Game Advertising Market Opportunity in 2025–2030?

India's mobile gaming market is one of the most discussed growth stories in the global advertising industry right now, and the numbers that underpin that story are genuinely significant. India is already one of the largest mobile gaming markets in the world by download volume — a position reinforced by successive FICCI-EY Media and Entertainment Reports — and the advertising revenue opportunity is only beginning to be realised. The Dentsu e4m Digital Advertising Report has tracked in-game advertising as one of the fastest-growing sub-segments of digital advertising India, which aligns with what we observe in terms of client interest and budget allocation shifting toward mobile gaming advertising over the past two to three years.

The demographic profile of Indian mobile gamers is what makes this market particularly attractive for brand advertisers; the core audience is concentrated in the 15–34 age bracket, is overwhelmingly mobile-first, and includes a rapidly growing female segment driven by casual gaming genres. This is an audience that is notoriously difficult to reach through traditional media — they are light television viewers, they use ad blockers on desktop, and they skip pre-roll aggressively — which means in-game advertising through platforms like POKKT represents one of the few environments where brands can achieve genuine, sustained attention from this demographic. The GroupM TYNY Report has consistently highlighted mobile as the dominant growth driver in India's overall advertising market, and in-game advertising is increasingly being cited as a priority sub-segment within that.

Looking toward 2025–2030, the opportunity is shaped by several converging forces: the continued expansion of 5G connectivity enabling richer ad formats, the growth of cloud gaming which will extend the gaming audience further up the age and income spectrum, and the increasing sophistication of Indian game developers — many of whom are now partnering with global studios — which will raise the quality of publisher inventory available to brand advertisers. Events like e4m GameOn: Online Gaming Summit and ad:tech New Delhi have begun dedicating significant programming to in-game advertising, which signals that the industry is moving from treating this as an experimental channel to treating it as a mainstream media category. At SmartAds, we have been advising clients to begin building in-game advertising competency now, before the channel becomes crowded and CPM rates reflect that competition.

How Do I Launch and Track a POKKT Digital Advertising Campaign?

The campaign setup process on POKKT is more accessible than most first-time advertisers expect, though working with an experienced media planning partner can significantly accelerate the learning curve and help avoid the common mistakes that inflate costs without improving results. The process broadly begins with account setup through POKKT's advertiser portal — or through an agency partner like SmartAds.in, which manages the relationship directly — followed by campaign brief definition, which should specify the target audience, geographic scope, campaign objective (brand awareness, app install, or video completion), and the creative assets being used. Creative specifications for rewarded video ads on POKKT typically require a 15- or 30-second MP4 video at a minimum resolution of 1280x720, along with an interactive end card creative if that format is being used.

Once the campaign is configured, targeting parameters are set — demographic targeting, gaming genre targeting, geographic targeting down to the city level, and day-time parting if relevant — and the campaign is submitted for review. POKKT's moderation process typically takes 24–48 hours, after which the campaign goes live and begins delivering impressions. Real-time analytics are available through the campaign dashboard, which shows impressions, completions, completion rate, CPCV, and geographic distribution of delivery; for campaigns running on the CPCV or CPV model, the dashboard updates frequently enough to allow meaningful optimisation decisions within the first 48–72 hours of a campaign flight.

Post-campaign reporting from POKKT includes detailed Excel-based reports covering all key ad campaign performance metrics, which can be reconciled against third-party measurement tools — the platform supports integration with Kochava and other mobile measurement partners for app-install campaigns where attribution is important. One automotive brand we worked with used POKKT's post-campaign analytics to demonstrate brand recall lift to their marketing director, using a brand lift study run in parallel with the campaign delivery; the results showed a statistically significant increase in unaided brand recall among users who completed the rewarded video ad, which was used to justify a significantly larger budget allocation in the following quarter. ROI digital advertising measurement on POKKT is most credible when it is set up before the campaign launches — defining the measurement methodology in advance rather than trying to construct it retrospectively.

How Has AnyMind Group Expanded POKKT's Capabilities Across India and MENA?

AnyMind Group's acquisition of POKKT was, in retrospect, a strategically logical move — it brought a specialist in-game advertising platform into a broader technology ecosystem that spans publisher monetization, influencer marketing, programmatic advertising, and e-commerce enablement across Asia. The integration has been most visible in three areas: the connection of POKKT's publisher network to AnyMind's AdAsia Digital Platform for programmatic exchange and RTB capabilities, the linking of POKKT's advertiser relationships to CastingAsia's influencer marketing infrastructure, and the geographic expansion of POKKT's operations into MENA markets where AnyMind Group has been building its presence. For Indian brand advertisers, the most immediately relevant consequence of this integration is access to premium programmatic demand that flows through AdAsia's exchange, which can supplement POKKT's direct-sold rewarded video inventory with programmatic advertising fill.

The MENA expansion is particularly interesting from a strategic standpoint; POKKT advertising in markets like the UAE and Saudi Arabia now benefits from the same rewarded video and in-game advertising infrastructure that was built for India, which means Indian brands with regional ambitions — particularly in the consumer goods, fintech, and gaming categories — can use POKKT as a single platform for campaigns that span both geographies. AnyMind Group has also brought institutional credibility to POKKT's data and research function through POKKT LABS, which conducts original research on mobile gaming behaviour, ad effectiveness, and audience trends; this research is increasingly being cited at industry events and in media planning conversations as a credible source of India-specific mobile gaming advertising intelligence.

Rubeena Singh, who leads AnyMind Group's operations across India and MENA, has been a consistent voice at industry forums making the case for in-game advertising as a mainstream media channel rather than a specialist add-on — and the platform's trajectory under AnyMind Group's ownership suggests that the investment in technology, geographic expansion, and publisher relationships is being sustained. For agencies and brand advertisers evaluating POKKT today, the AnyMind Group parentage is a meaningful signal of platform stability and investment continuity, which matters when you are building a long-term in-game advertising strategy rather than running a one-off test.

FAQ: Everything You Need to Know About POKKT App Digital Advertising in India

Q: What is POKKT app digital advertising and who is it for?

POKKT app digital advertising is a mobile video advertising platform that specialises in rewarded and in-game ad formats delivered inside mobile games and apps. It is designed for two distinct audiences: brand advertisers who want to reach young, mobile-first consumers in India and South East Asia through high-completion video environments, and app developers or game developers who want to monetize their non-paying user base through a rewarded advertising model. The platform is particularly well-suited for brands targeting the 15–34 demographic in India, where mobile gaming has become one of the dominant entertainment behaviours — and where traditional media channels increasingly struggle to deliver meaningful attention from this audience.

Q: How does POKKT's rewarded video ad model work for mobile game users?

The rewarded video ad model works by presenting users with an explicit choice: watch a brand video of typically 15 to 30 seconds in exchange for an in-game reward — extra lives, virtual currency, power-ups, or premium content that would otherwise require payment. The user opts in voluntarily, watches the full-screen video ad to completion, and receives the reward immediately afterward. This opt-in structure is what drives the platform's exceptionally high video completion rates, which routinely exceed 85% in our campaign experience; the user has a clear incentive to watch, which means the brand receives a genuinely attentive viewing rather than a reluctant, distracted one.

Q: What are the advertising rates and pricing models (CPM, CPCV, CPV) on POKKT in India?

POKKT advertising in India operates across CPM, CPCV, and CPV pricing models. CPM rates for rewarded video inventory work out to roughly ₹120 to ₹300 per thousand impressions depending on targeting parameters and gaming genre; CPCV rates are typically in the ballpark of ₹1.50 to ₹4 per completed view, which becomes highly competitive when factored against the near-universal completion rates the platform delivers. CPV pricing is used more commonly for performance-oriented campaigns. Minimum campaign budgets are generally somewhere between ₹2 lakh and ₹5 lakh for a meaningful test flight, though this can vary based on targeting specificity and campaign duration. Programmatic inventory accessed through the AdAsia exchange may be priced differently based on real-time bidding dynamics.

Q: How do I set up and launch a digital advertising campaign on POKKT?

Campaign setup involves account creation through POKKT's advertiser portal or through an agency partner, followed by brief definition covering target audience, geography, campaign objective, and creative assets. Creative specifications require a 15- or 30-second MP4 video at minimum 1280x720 resolution, with an optional interactive end card. Targeting parameters are then configured — covering demographic targeting, gaming genre targeting, geographic targeting at the city level, and day-time parting — before the campaign is submitted for a 24–48 hour moderation review. Once live, real-time analytics are available through the dashboard, and optimisation decisions can be made within the first 72 hours based on completion rate, CPCV, and delivery pacing data.

Q: What targeting options does POKKT offer for reaching audiences in India?

POKKT's targeting options include demographic targeting by age, gender, device type, and operating system; gaming genre targeting which allows brands to reach users within specific game categories; geographic targeting down to the city level across PAN India; behavioral targeting powered by machine learning ad targeting algorithms that analyse in-app engagement signals; day-time parting to concentrate delivery in peak engagement windows; and lookalike audience targeting based on first-party data. The platform also supports vernacular and regional targeting for Tier-2 and Tier-3 Indian cities, which is an increasingly important capability as the mobile gaming audience expands beyond metro markets.

Q: How does POKKT compare to InMobi and other mobile ad networks in India?

POKKT is specifically optimised for in-game advertising and rewarded video environments, whereas InMobi operates as a broader mobile ad network across gaming, news, entertainment, and utility apps. mCanvas specialises in rich media storytelling formats rather than video, and Vungle — now part of Digital Turbine — is a global rewarded video competitor with stronger international publisher relationships but less depth in Indian regional gaming inventory. For brand advertisers specifically targeting Indian mobile gamers, particularly in Tier-2 and Tier-3 markets or in regional language contexts, POKKT's local publisher relationships and vernacular targeting capabilities represent a meaningful advantage over platforms built primarily for global inventory.

Q: What ad formats are supported on the POKKT platform?

POKKT supports rewarded video ads (15 and 30 seconds), full-screen video ads, interactive end cards, rich media ads, and playable ad formats. The platform is also developing immersive formats through POKKT LABS, including 360-degree video and augmented reality ad experiences, which are available for select campaigns. The rewarded video format with an interactive end card is the most commonly used combination for brand awareness campaigns, as it combines high completion rates with a secondary engagement layer that drives measurable action beyond the video view.

Q: How can app and game developers monetize their users through POKKT?

Game developers and app developers integrate the POKKT SDK into their apps to access rewarded video ad demand from brand advertisers. Non-paying users are offered the opportunity to earn in-game rewards by watching brand videos, which generates eCPM revenue for the developer — typically in the range of ₹80 to ₹250 depending on genre, time of year, and audience quality. The rewarded model has been shown to improve user retention compared to forced interstitial formats, meaning developers benefit both from direct ad revenue and from a healthier user base. POKKT's mediation capabilities allow it to operate alongside other ad networks in a waterfall configuration, maximising ad fill rate across multiple demand sources.

Q: What is the POKKT SDK and how do I integrate it into my mobile game?

The POKKT SDK is the technical integration layer that enables in-app advertising delivery within mobile games and apps. It is available for Android and iOS, with specific support for Unity and Unreal Engine game development environments. Integration involves adding the SDK as a project dependency, initialising it with a publisher ID from the POKKT partner dashboard, and placing ad unit calls at natural break points in the app experience. The SDK includes built-in HUMAN Security MediaGuard bot protection, which filters invalid traffic automatically, and supports mediation with other ad networks. Documentation and implementation guides are available through POKKT's developer portal.

Q: Does POKKT support programmatic advertising and real-time bidding (RTB)?

Yes — through its integration with AnyMind Group's AdAsia Digital Platform, POKKT supports programmatic advertising and RTB capabilities that allow brand advertisers to access POKKT's in-game inventory through programmatic buying workflows. This integration enables premium programmatic demand to flow into POKKT's publisher network, which benefits both advertisers seeking audience-based buying and publishers seeking to maximise eCPM through competitive auction dynamics. The RTB integration also means that POKKT inventory can be accessed through certain demand-side platforms that connect to the AdAsia ad exchange, giving media planners flexibility in how they execute in-game advertising buys.

Q: How does POKKT prevent ad fraud and ensure brand safety?

POKKT's primary ad fraud prevention mechanism is its partnership with HUMAN Security's MediaGuard platform, which provides bot protection and invalid traffic filtering at the impression level. This means that impressions counted in campaign reporting have been verified as coming from real human users rather than bot-generated traffic — a certification that is increasingly important for brand advertisers who are scrutinising the quality of their digital advertising India investments. Brand safety is also supported through POKKT's curated publisher network, which is reviewed and approved rather than open to any app developer; this reduces the risk of brand ads appearing in inappropriate or low-quality app environments.

Q: What is the minimum budget required to advertise on POKKT in India?

Based on our experience working with POKKT campaigns, the practical minimum for a meaningful test campaign is somewhere in the range of ₹2 to ₹5 lakh, which provides enough delivery volume to generate statistically meaningful performance data across targeting parameters. Campaigns below this threshold can technically be executed, but the data generated is often insufficient to make confident optimisation decisions or to draw reliable conclusions about brand awareness impact. For a full-scale brand awareness campaign with brand lift measurement, budgets in the ₹10 to ₹25 lakh range per flight are more typical among the brand advertisers we work with on the platform.

Q: How do I measure the ROI and campaign performance of POKKT ads?

Ad campaign performance on POKKT is measured through the platform's real-time analytics dashboard, which tracks impressions, completions, completion rate, CPCV, CPM, and geographic distribution. For app-install campaigns, integration with mobile measurement partners like Kochava enables attribution tracking. Brand awareness campaigns can be supplemented with brand lift studies that measure unaided recall, aided recall, and purchase intent among exposed versus unexposed audiences. Return on investment calculation should be defined before the campaign launches — specifying whether ROI digital advertising is being measured against completed views, app installs, website visits, or brand recall lift — to ensure that post-campaign reporting is meaningful rather than retrospectively constructed.

Q: What is the reach of POKKT advertising in India in terms of monthly active users?

POKKT has described its network reach at over 100 million monthly active users in India, with additional reach across South East Asia and MENA through its AnyMind Group integration. The quality of this reach — in terms of engagement depth and attention — is what distinguishes it from raw impression-based reach figures on open exchanges; the in-game advertising environment, particularly for rewarded video, reaches users who are actively engaged with an app rather than passively scrolling. The demographic concentration in the 15–34 age bracket makes this reach particularly valuable for brand advertisers targeting